A FUN NUMBERS DICE GAME
OL L RULES OF PLAY CONTENTS
Roll the dice and mo
ve around the board tr ying to coll e c t
scoring (Cat) car ds. Choose carefully how man y
dice to roll
, as you ’l l lik el y take the card that matches th e
color region you landed in. The game ends when all
players have collec
ted 5 cards (2 player game) or 4 card s
(3-5 player game)
. Then ev er yone reveals their hand an d
d s up th ei r values. The player with the lowest total win s . SETUP
Place the b
oard in the center of the pl aying area .
: T he board i s di vided in to 5 color regi ons , each
y a black “W ild die ” space .
Place the “Catue of Liber
t y” p awn on one of the ve blac k
die” spa ce s.
Give each player 1 I
con Guide card . (Place any extras back
in the box.
e the Numbe r cards and deal each pla yer 1 card face-down .
yone should sec retly look at t heir o wn cards once, then
f again ace-down . (Each player now knows the value
of their card and needs to remember it during the game.
Deal 1 card
face-up in front of each of t he 5 color regions
around the board. Stack the rest of the Numb
er cards face -
down in the center of the b
oard to form a draw pile .
Give each player 2 Re
- roll tok ens (regardless of the value
of their starting card)
. Place the remain ing tokens i n the c enter
of the bo
ard , next to the draw pile.
Place the 4 dice within easy reach of all players.
If you took a card from around the board, end y
our t urn by r ep lacing
it with the top card from the draw pile
. In the event that t here are
more than 3 face - up cards ar ound the b oard with a R e - roll
, immediately shuf e all ve face - up cards back into the dec k
and deal out new cards to each of t
he 5 color regions .
: Once you ’ ve placed a car d face- down in f r ont of your self , y ou
may not r
earr ange it with y our other car ds . HOW TO PLAY
Whoever most recently visited a famous monument goes rst
eds clo ckwise. Start your turn by de cid ing how far you
want the Catue of Liber
t y to travel around the board, wi th t he goal
ting the low est a va ilable f ace - up card.
Once you de
cide on your target card , you may either roll 1 , 2 , o r
number dice dep ending on ho w many you thin k it will take to
h the color region with that card. ( Hin t: T he further you need to
, the mor e dice y ou ’ ll nee d! ) Roll the dice , count up the tot al and
ing you don ’ t want to r e - roll (See: “ Re - roll ”) , move the
Catue of Liber
t y that numbe r of spaces clo around the board. ckwise
Next, look at the icon under t
he gurine and tak e one of the
, dep ending on the space wh ere y ou land ed : RE-ROLL
- roll tok ens gives y ou a chan c e
- roll d ice on a f uture turn. After you ro l l
efore you move y ou may sp end one o r
e - roll tokens to re- roll any pre vious l y
rolled dice on that turn. Howev
er , you may not ro l l a n y
ditiona l dic e.
ample : C hr is decides he wan ts to r oll t wo d ice , but after r olling he
’ t li ke the r esult . H e may u se 1 Re -r oll token and re - rol l one or
both of the dice he or
igi nally r olled , howev er he may not add the
rd d ie and r oll all thr ee.
ou may re - roll as many ti mes as you have tokens to spend (one
- roll per token ) , and Re - roll tok ens may also b e spent on Wild
olls. Place any used tokens back in the center pile.
ENDING THE GAME
ue t aking turns and collecting cards unti l you have either 5 cards
(2 player game) or 4 cards (
3 -5 p layers ) fa ce - down in front of y ou .
Once this happens, on all future turns you may decide whet
her t o
p your turn or roll. However if you choose to take your turn ,
nst ead of r oll in g the number dice and movi ng the Catue of L ibert y ,
you only roll the Wild die
. R e - roll tokens may still be used , but if you
t a card from ar ound the b oard you MUST d iscard an older
card from your collection to the bot
tom of t he draw pi le.
As soon as th
e last player has colle cted th e requi red
number of cards thi
s t riggers the nal r ound of the
ng t he nal r ound, each player g et s o ne
tunit y to skip their turn or roll the Wild di e,
ending with the person who triggered t
he nal r ound.
Remembe r : If y our r oll r esults i n taki ng a card f r om
of the v e piles , you MUS T swap it for one o f your older car ds . )
yone re veals their cards and adds up thei r total s.
The player with the
l ow est score wins!
A WORD FROM GAMEWRIGHT
s b een over 20 y ears since we released the original R at - a -T a t Cat
, while we weren ’ t spe cically looking for a new companion gam e,
’ ve always k ept our eyes out for games t hat migh t compl ement
ht classic. Inventor Jack Degnan came up with a
r take on “ roll and move ” games t hat puts a strong fo cus on
ion- making vis- à - vis d ice probabilit y . Wit h th e abi lit y to c ho os e
e num b er of di ce to roll each t urn , you’ ll qui ck ly learn le arn that
sometimes your choices will pay of
f , and other times, y our b est laid
plans may be t
hw ar ted by an unluck y roll !
ake the face-up card
OR the top card from the
ake a Re-roll token from
Look at all of your cards OR
one of an opponent’s cards.
ake the lowest value
ake the highest value
Swap one of your face-down
cards for an opponent’s
down card. (No peeking!) 06_ratroll_playing_card.indd 12 1 2/12 /18 11:28 AM
Instead of landing in one of the color regions
may land a “Wild die
” sp ace. If this happens , roll
the Wild die and tak
e the relat ed action :
u m ust take the single lowest card from the ve
- up cards . If t here are dupl icat es, y ou may
choose which card to take
u m ust take the single highest car d from the ve
- up cards . If t here are dupl icat es, y ou may
choose which card to take
one of your fac e - down cards with
’ s face - down card. Not e: Swap pi ng
is optional but if y
ou cho ose to do it , you may not
look at either your or your opponent
’ s card .
ACE BOOK.C OM/G AMEWRIG HT @GAMEWRIGHT@GAMEWRIGHT
- 5 PLA YE RS
6 & UP
ou may cho ose eithto t er ak e the f ace - up card
thi s color reg ion or instead draw the top,
e - down c ard fr om th e draw pi le. If you choose
ter m ak e sure to look at it b efore placing it
- down next to your othe r cards ! Collect a
roll token if appropriate ( see b elow) .
u m ust take the fac e - up card in th is color region
ace it face-down next to your other c ards .
, colle ct 1 Re-roll t oken from the center .
(If the pile is deplet
ed no more may be co llecte d. )
t e: Some car ds featur e a Re -r oll i con in the top
ight corner . If y ou take a 7 , 8 , or 9 either fr om one
of the face-
up car ds or fr o m the top of the dr aw pil e,
collect a Re
-r oll token. I f you land on a R e- rol l space
e to take a 7 , 8 , or also 9 , you ear n t wo tok ens!
u must tak e the fac e - up c ar d i n t h is c ol o r re g io n
and place it
face- next to your other cards. down
, you may peek e ithe r at ALL of your own
- down cards or ONE of an opp onent’ s fa ce - down
is is y our only ch ance to look, so tr y your
best to rememb
er the cards ! Game by Jack Degnan Box and Board Illustrations: Carlo Stanga. Card Illustrations: Roni Shepherd Gamewright 70 Bridge Street / Newton, MA 02458 email: firstname.lastname@example.org / www.gamewright.com ©2019 Gamewright, a division of Ceaco Inc. All rights reserved.
cards : 5 Icon Guide cards
Re - r oll token s
numbe r dice
Wil d” die
game b oard
Catue of Liber t y ” pawn
Brauchen Sie Hilfe?
Haben Sie eine Frage zum Gamewright und die Antwort steht nicht im Handbuch? Stellen Sie hier Ihre Frage. Geben Sie eine klare und umfassende Beschreibung des Problems und Ihrer Frage an. Je besser Ihr Problem und Ihre Frage beschrieben sind, desto einfacher ist es für andere Gamewright -Besitzer, Ihnen eine gute Antwort zu geben.
Anzahl der Fragen: 0